<![CDATA[ Kealakehe Robotics - Current Events]]>Mon, 25 Jan 2016 23:41:15 -0800Weebly<![CDATA[Divergent thinking ]]>Wed, 11 Feb 2015 06:55:54 GMThttp://tikitechs.weebly.com/current-events/february-10th-2015About Divergent Thinking Games
During our spare time, we play Divergent Thinking games. Divergent thinking games incite the imaginative and spontaneous aspects of our minds. These traits correspond to the games themselves as ell as real life situations. We have compiled a list of our favorite games along with how to play them. Next time you see us at a competition, start up a game with us!

Association - Disassociation
"Association, Disassociation" begins when a player says a random word. The next player names something that associates with the last word said. When you hear something that starts with a vowel, you change to disassociation and say something that has nothing to do with the last word said. If you hear another word that starts with a vowel, you switch back to association. A player is out if they associate when disassociating and vice versa. The game is continued until there is one player left. This game exercises the players ability to Listen with Understanding and Empathy.
Count To Ten 
"Count to Ten" is a game that helps you get pumped and energized, utilizing the habit of mind of working interdependently.  You and your group have to count to ten together starting in whisper with "one." As you begin to count your voices raise until you reach "ten" with a yell. When you reach "ten," you count back down to "one," decreasing in tone with each number. 

Human Robot
In "Human Robot," one person from your group plays the robot. The people who aren't the robot act as its programmers, taking turns in giving directions on a certain task. The robot goes away while the rest of the group is briefed on the objective. The robot doesn't know how to walk in the beginning of the game, so you'll need to give small instructional steps. The game exercises Thinking and Communicating with Clarity and Precision. Be careful with instructions, too many mistakes will cause to "motor" of your "robot." The first group to finish the task wins!
For example: The "robots" objective is to pick up a box three feet away. 

I'm A Tree
"I'm A Tree" is a nice game for getting people physically active after long classroom sessions. The game start off with one person saying "I'm A Tree" and striking their tree pose. Then someone else will strike a pose that is inspired or connected to the last pose. After the player strikes their pose, the next person will do the same. After three turns, the group must pick which pose they want to keep and start over, basing their poses on the pose they decided to keep. 

Lightning Bolt
"Lightning Bolt" is a game where you pretend that you were struck by lightning. You shake, liter, and move everywhere until you touch someone else. When you make contact, the electricity transfers from you to them. You keep this going until everyone feels organized. 

For Example: Person 1 (green shorts) starts off the game by pretending that he has been hit by lightning. 
Person 1 touches person 5 (purple dress). Now she has to pretend that she has been struck by lightning until she makes contact with someone else.
Person 5 makes contact with person 3 (pink dress). Now person 3 was shocked, and must shake and move until she hits someone.

Make A Motion
"Make A Motion" is a game where one person (Model) chooses a motion and repeats it throughout the game. In a circle, the person to the right of the model will state a possible motion the model is performing, and the next person to the right will keep it going by naming different possible motions that the model is performing. This continues for five rounds with no repeats. 
For example:
The model brings both of his arms up and slaps his/her thighs. The person to the right of model has to state a possible motion the model could be performing, like saying that the model is swimming. The next person to the right has to name a different possible motion, such as "digging through the sand."

Sound Ball
"Sound Ball" is a game where you toss an imaginary ball to anyone in the circle. When tossing the ball, you make a random sound like "BOOM!" The person who catches it has to repeat the sound passed to them. After that, they toss the imaginary ball to a different person saying a different sound. There can be numerous amounts of balls being passed. You continue passing the ball(s) around until everyone feels energized and ready to go back to work. 

For example: 
<![CDATA[Evolta challenge 2011]]>Sat, 07 Feb 2015 07:27:52 GMThttp://tikitechs.weebly.com/current-events/evolta-challenge-2011We had the chance to work with Roboticist Tomotaka Takahashi, creator of the Volta Robot, and his team from Japan in the Evolta World Challenge I: Hawaii Triathlon, held here in Kona. 

The Evolta World Challenge is a yearly challenge that Takahashi takes on, building robots powered by Panasonic batteries. This partnership began the Evolta challenge. During each challenge, the robot must complete a challenge using the same three batteries throughout the entire race. If the batteries run out of charge, the robot must stop and recharge. These challenged proc the power of Panasonic batteries and bring publicity to Mr. Takahashi and his robot Evolta. 
Evolta robots that participated in the 2011 Ironman Triathlon.
The challenge Evolta has completed includes climbing the Grand Canyon and driving 24-hours non-stop around NASCAR raceway. The fourth Evolta Challenge was the most difficult triathlon in the world, the Ironman. 

On October 23, 2011, the fourth Evolta challenge commenced. The Evolta Robot swam, bicycled and ran to victory. Three different Evolta robotics modified for each leg of the race was created by Mr. Takahashi, these Evolta robots completed the entire race. The only difference between and Ironman Triathlete and Evolta was their size. The robot measuring ten times smaller than a human, therefore the Evolta had ten times the amount of time; approximately seven days. 
Over the course of seven days, the Evolta robot swam, bicycled, and ran the entire Ironman route, facing challenges on the way. Volta saw a lot of support from our community members and many touring the island. The race was broadcasted on the internet to viewers around the world. On the seventh day of challenge, nearly every person on the island knew about the challenge and was there to support Evolta at the end of the competition. 

We supported Evolta from the whole way. During the seven-day triathlon, we were able to invite Mr. Takahashi to give a presentation to a local FLL competition at Kahakai Elementary. 
Students and Mentors of Kealakehe Robotics pictured with Mr. Takahashi and the three Evolta Robots.
The elementary and middle school students were excited to see two of the three Evolta robots in person; the third person was occupied in the running stage of the triathlon. Mr. Takahashi explained the Evolta Challenge as well as some of his previous robots, such as the first female robot and soccer bots. He showed how the robot followed a sensor to move. The young students were certainly awestruck.
Mentors Mr.Hauck, and Mr.Brown with the Evolta bots.
On the last day of the triathlon, hundred of fans watched the robot make its way to the finish line. People were honking and yelling their supports for Evolta, cheering the small bot towards the end. Many people crowded the finish line chanting "Evolta!" until the team arrived at the finish lie. Once the bot complete the strenuous challenge, champagne was shot in the air, celebrating another completed Evolta challenge. 
<![CDATA[Design THinking]]>Sat, 07 Feb 2015 06:32:30 GMThttp://tikitechs.weebly.com/current-events/design-thinkingConceptualizing designs is one main factor towards creating robots. Stanford's Design Thinking Process is extensively applied to every robot we create. Using the design thinking process, we build robots and tools that are both efficient and safe. 

What is Stanford's Design Thinking process?
 Stanford's Design Thinking Process is used to create products that are suited for public use. There are five steps to Design Thinking
  1. The first step is empathy; we see how others feel towards specific item. Interviews are used to gain insight to human nature. 
  2. The second step is to define. In this step, we use the information gathered from interviews to find the user's real problem. 
  3. Ideate, the third step in Design Thinking, is where the group finds solutions to the problem. 
  4. The fourth step is to prototype. Once an idea is decided upon, groups work together using random materials to construct exampled of their product and explain how their product works. 
  5. Testing is the final step. Groups rebuild their prototypes and create a working product. once built. testing begins. Testing identifies problems with the item, so the product can be modified better to the user. 

Once all steps are completed, the cycle repeats to enhance the product.
Students during a Design Thinking session.
Why is Stanford Design Thinking important?
Design Thinking was invented to save build time and use that extra time to test the product. This is especially helpful in robotics competitions such as FRC. A six week time period to build and test your robot is difficult. Design Thinking requires calmer work period and quicker building session. 

How do we introduce Design Thinking to our community?
We want our school to use the process of Design Thinking to make learning easier and faster. We have created a teach a teacher day at school to teach them about the steps of Design Thinking so that they may use these steps at work or at home. We hope to spread the Design Thinking Process across the state of Hawaii. 

<![CDATA[OSHA Training]]>Sat, 07 Feb 2015 06:16:56 GMThttp://tikitechs.weebly.com/current-events/osha-trainingWe take safety seriously. Every team member foes through Occupational Safety and Health Administration (OSHA) training classes to learn how to be safe. 

What is OSHA?
In 1970, Richard Nixon instituted the Occupational Safety and Health Act, creating the Occupational Safety and Health Act, creating the OSHA. Since the beginning of OSHA, the mortality rate at work has diminished. OSHA's goal is to have safe working environments and healthy workers. 

Why is OSHA Training important?
Learning OSHA safety standards helps the Tiki Techs create a safer environment in doing any manual labor tasks. With the founding of OSHA, death and injury tolls drastically fell over the past 32 years. OSHA Training is intended to train employees (Students) and the Employers (Mentors) 
to be safe in any hardworking environment and to identify hazardous areas, keeping everyone safe. 
How do we use OSHA?
We use OSHA to have a safe working environment and a better understanding of the tools we use in ever robotics session. From the beginning of the school year, each student starts OSHA training classes. We use these safety practices during work time and competition. 

We want to always be safe. We intend to make sure everyone on our team knows how to be safe. Every OSHA training session is taken seriously, no matter what subgroup that student is in. During any tournament that Tiki Technologies host, we make sure to create signs notifying people to be safe, especially the students. 
<![CDATA[College visits]]>Wed, 14 Jan 2015 07:27:45 GMThttp://tikitechs.weebly.com/current-events/college-visitsThe Tiki Techs currently hold a 100% college send off rate and we don't plan on stopping. So why no visit some of the top colleges in the United States of America and inspire kids to "Strive for the Summit?"

A few of the carious colleges we have visited over the years: 
  • Northwestern University
  • Columbia University 
  • Stanford
  • University of Chicago 
  • Washington University at St. Louis
  • University or California at Los Angeles 
  • University of Hawaii Manoa 
  • University of Hawaii Hilo 
  • New York University 
Being isolated in Hawaii, many students don't receive the opportunity to tour potential colleges on the mainland. On our robotics trips, we like to give students these opportunities. 

VEX & FIRST Championships
During our two week trip to VEX and FIRST Championships, we saw four different universities; University of California Los Angeles, University of Washington in St. Louis and Nothwestern University. Each university showed the students the benefits of each school and the campus life. We took student and self-guided tours on each campus as well as eating in two different school dining halls, giving us a chance to feel how to campus dynamics worked with and without interference of guides. 

The mission of Washington University in St. Louis is the promotion of learning - learning by students and faculty. Founded in 1853, Washington University in St. Louis is an international renowned school with their fields. This school is approximately 6,000 undergraduate students and 1,000 graduate students. 

VEX Nationals
The robotics students who attended this competition were also part of Kealakehe High School's Model United Nations Club who went to New York City to take part in the National High School Model United Nations Conference. While in New York, we received a student guided tour of New York University. 

When we flew to Chicago, we took a self-guided tours of Northwestern University and University of Chicago. 

Big Island VEX Robotics Invitational Tournament
The rem visited the University of Hawaii- Hawaii Community College and learned about the Architecture and Welding Courses. We examined blueprints of houses and created a house using Computer-Aided Design (CAD). We also saw the department's 3D printer that they use to make model houses. A college student taught us how to use surveying equipment. 

At the welding department, we learned about different sorts of welds and saw their plasma cutter in action!