About Divergent Thinking Games
During our spare time, we play Divergent Thinking games. Divergent thinking games incite the imaginative and spontaneous aspects of our minds. These traits correspond to the games themselves as ell as real life situations. We have compiled a list of our favorite games along with how to play them. Next time you see us at a competition, start up a game with us!
Association - Disassociation
"Association, Disassociation" begins when a player says a random word. The next player names something that associates with the last word said. When you hear something that starts with a vowel, you change to disassociation and say something that has nothing to do with the last word said. If you hear another word that starts with a vowel, you switch back to association. A player is out if they associate when disassociating and vice versa. The game is continued until there is one player left. This game exercises the players ability to Listen with Understanding and Empathy.
During our spare time, we play Divergent Thinking games. Divergent thinking games incite the imaginative and spontaneous aspects of our minds. These traits correspond to the games themselves as ell as real life situations. We have compiled a list of our favorite games along with how to play them. Next time you see us at a competition, start up a game with us!
Association - Disassociation
"Association, Disassociation" begins when a player says a random word. The next player names something that associates with the last word said. When you hear something that starts with a vowel, you change to disassociation and say something that has nothing to do with the last word said. If you hear another word that starts with a vowel, you switch back to association. A player is out if they associate when disassociating and vice versa. The game is continued until there is one player left. This game exercises the players ability to Listen with Understanding and Empathy.
Count To Ten
"Count to Ten" is a game that helps you get pumped and energized, utilizing the habit of mind of working interdependently. You and your group have to count to ten together starting in whisper with "one." As you begin to count your voices raise until you reach "ten" with a yell. When you reach "ten," you count back down to "one," decreasing in tone with each number.
"Count to Ten" is a game that helps you get pumped and energized, utilizing the habit of mind of working interdependently. You and your group have to count to ten together starting in whisper with "one." As you begin to count your voices raise until you reach "ten" with a yell. When you reach "ten," you count back down to "one," decreasing in tone with each number.
Human Robot
In "Human Robot," one person from your group plays the robot. The people who aren't the robot act as its programmers, taking turns in giving directions on a certain task. The robot goes away while the rest of the group is briefed on the objective. The robot doesn't know how to walk in the beginning of the game, so you'll need to give small instructional steps. The game exercises Thinking and Communicating with Clarity and Precision. Be careful with instructions, too many mistakes will cause to "motor" of your "robot." The first group to finish the task wins!
In "Human Robot," one person from your group plays the robot. The people who aren't the robot act as its programmers, taking turns in giving directions on a certain task. The robot goes away while the rest of the group is briefed on the objective. The robot doesn't know how to walk in the beginning of the game, so you'll need to give small instructional steps. The game exercises Thinking and Communicating with Clarity and Precision. Be careful with instructions, too many mistakes will cause to "motor" of your "robot." The first group to finish the task wins!
For example: The "robots" objective is to pick up a box three feet away.
I'm A Tree
"I'm A Tree" is a nice game for getting people physically active after long classroom sessions. The game start off with one person saying "I'm A Tree" and striking their tree pose. Then someone else will strike a pose that is inspired or connected to the last pose. After the player strikes their pose, the next person will do the same. After three turns, the group must pick which pose they want to keep and start over, basing their poses on the pose they decided to keep.
"I'm A Tree" is a nice game for getting people physically active after long classroom sessions. The game start off with one person saying "I'm A Tree" and striking their tree pose. Then someone else will strike a pose that is inspired or connected to the last pose. After the player strikes their pose, the next person will do the same. After three turns, the group must pick which pose they want to keep and start over, basing their poses on the pose they decided to keep.
Lightning Bolt
"Lightning Bolt" is a game where you pretend that you were struck by lightning. You shake, liter, and move everywhere until you touch someone else. When you make contact, the electricity transfers from you to them. You keep this going until everyone feels organized.
For Example: Person 1 (green shorts) starts off the game by pretending that he has been hit by lightning.
For Example: Person 1 (green shorts) starts off the game by pretending that he has been hit by lightning.
Make A Motion
"Make A Motion" is a game where one person (Model) chooses a motion and repeats it throughout the game. In a circle, the person to the right of the model will state a possible motion the model is performing, and the next person to the right will keep it going by naming different possible motions that the model is performing. This continues for five rounds with no repeats.
For example:
"Make A Motion" is a game where one person (Model) chooses a motion and repeats it throughout the game. In a circle, the person to the right of the model will state a possible motion the model is performing, and the next person to the right will keep it going by naming different possible motions that the model is performing. This continues for five rounds with no repeats.
For example:
The model brings both of his arms up and slaps his/her thighs. The person to the right of model has to state a possible motion the model could be performing, like saying that the model is swimming. The next person to the right has to name a different possible motion, such as "digging through the sand."
Sound Ball
"Sound Ball" is a game where you toss an imaginary ball to anyone in the circle. When tossing the ball, you make a random sound like "BOOM!" The person who catches it has to repeat the sound passed to them. After that, they toss the imaginary ball to a different person saying a different sound. There can be numerous amounts of balls being passed. You continue passing the ball(s) around until everyone feels energized and ready to go back to work.
For example:
"Sound Ball" is a game where you toss an imaginary ball to anyone in the circle. When tossing the ball, you make a random sound like "BOOM!" The person who catches it has to repeat the sound passed to them. After that, they toss the imaginary ball to a different person saying a different sound. There can be numerous amounts of balls being passed. You continue passing the ball(s) around until everyone feels energized and ready to go back to work.
For example: